Special Thanks

I’d like to take the time to thank the following people for their invaluable efforts in helping me pursue my dream of not being completely useless.

(in no particular order)

Dain Anderson
Simply put, none of the games I have ever made or will ever make would exist if it wasn’t for Dain Anderson.  He built the website NintendoAGE.com from the ground up and has really developed an amazing community for geeks like me to hang out.  If it wasn’t for NintendoAGE, I wouldn’t have ever gotten into collecting, the Nerdy Nights tutorials wouldn’t exist, and my knowledge of being able to program would probably be replaced by something useless, like having watched every episode of Sailor Moon.  Which I’ve almost done.  Oh, and he’s also hosting this website.  So thanks a bunch for all that!

Brian Parker
This is another guy who is responsible for my games existing, in more ways than one.  Not only did Brian write all of the Nerdy Nights tutorials found on NintendoAGE … and not only did he answer every question I’ve ever had about programming … he actually soldered every board that goes in every cartridge of all my games.  And ships them!  Simply put, if he didn’t single handedly made the NES homebrew community accessible to those who didn’t know anything about anything, (me), my life would be a lot more dull!

Dave Fiondella
Dave is a guy with big dreams.  He is an amazing artist in a lot of different mediums, but most prominently in the NES community, he’s an amazing sprite artist.  That means he draws all the little things you see in a Nintendo game.  The backgrounds, the characters, etc.  He really wanted to create a game based off the movie Hellraiser, and went out of his way to come up with a detailed storyline, drawing all of the characters and backgrounds and stuff like that.  Unfortunately he didn’t know how to program at all, and couldn’t find any programmers who had the free time to tackle his dream game.  But that didn’t stop him from making a name for himself.  He’s drawn graphics for tons of games, most recently Battle Kid, released by Sivak.  But the reason I want to thank him is for drawing the sketches that went on the Limited Edition releases of my game, Ultimate Frogger Champion.  He also drew some stuff for that game that didn’t end up making it into the final version, but I still appreciate it man!

James Todd
James is a damn genius.  He and Brian can pretty much do anything they ever put their mind to, and it isn’t fair to normal humans like me and you.  But what is fair is that they make themselves accessible to us when we have questions.  James has helped me now with not one, but two instances where I needed help putting background collision together.  He has also helped me countless other times when I had questions, and I can’t thank him enough.  One thing I could ask though is that he stop going to sleep at strange hours of the day.  I don’t care if he’s in Australia or not.

Al Bailey
Al created a pretty awesome game of his own, called Sudoku 2007.  It was the first massively released NES homebrew, and set some staggering sales numbers, which I won’t ever come close to comparing to.  Not only is he good at coding for the NES, but he has also create some amazing development tools that he has graciously let me use.  Without his tool, it would be tons tons tons harder to export my backgrounds for Leisure Suit that I drew in Microsoft Paint and convert them into files I can use for my game.  Thanks Al!!

Vince Clemente
Vince is pretty useless other than the fact that he works for a print company.  He designed the boxes for my first game, Ultimate Frogger Champion and had them all printed.  He’s a pretty good guy.  He even gave me the original proofs and lots of extra boxes and manuals to keep for myself.  Thanks Vince.  You’re okay.

Robert L. Bryant
Rob has some amazing game ideas.  He has a couple games under his belt including Pegs, Tic-Tac XO, and Clik.  It’s a shame he doesn’t have more free time to code because he was working on some super cool stuff.  Rob has helped me learn a few different things having to do with programming over the years, and also makes some cool music.  Thanks a lot for being a good friend, Rob.

Paul Sergeant
Paul bugs me to program almost every day and is always super excited with every little update I make.  He might possibly be Ultimate Frogger Champion’s biggest fan, and I rewarded him with the only autographed copy of the game (signed by me anyway).  Thanks for caring, Paul!